
3.3 makes up for it by having the moogle beastmen quests make moogles eager to work while only asking help from the player when necessary. The moogles off as lazy and having the player do everything for them while also forcing them to search high and low for certain moogles when called for.

Even after the Scions leave for a bigger base, the Waking Sands is still narratively important enough to require a few more trips before you can truly leave it behind. You're going to have to do this multiple times throughout the game, since the Waking Sands serves as the Home Base for the Scions of the Seventh Dawn and the Warrior of Light. The nearest aetheryte shard is quite a trek away from the Waking Sands, necessitating a long walk to get there. But for the longest time, there wasn't one. For all of the times that Minfilia says "Pray return to the Waking Sands", one would think that there would be a way to access the Waking Sands quickly.

This fatigue even becomes a plot point in the Dark Knight story, culminating in a battle with this inner rage as an Enemy Without that the Warrior of Light has to defeat. Also, the issue of the Warrior of Light having Chronic Hero Syndrome is deconstructed by showing the Heroic Fatigue that the Warrior goes through and how it's affecting their psyche. Heavensward tackles both issues by having the major characters be a lot more proactive and having the Warrior not just emote more often, but also form bonds with several characters to flesh them out. Common complains were that major characters spent most of their time ordering the player around, and that the player character just did what they're told without much effect on the plot. While the initial release of A Realm Reborn (aka "version 2.0") was met with a lot of praise, players grew critical of the characters in the main story quests, including the Warrior of Light.A feature-length documentary by Noclip recorded much about the game's history in extensive detail can be viewed here, if one wanted to get an in-depth look at what went wrong. The game's continued growth and expansions have increased popularity and playerbase to the point where the game is going toe-to-toe with the only other lasting juggernaut of the MMO genre - World of Warcraft - a major showing of how the game went from a failure to a success over the years since its relaunch.

And Lightning Returns had its crossover costume with XIV promoted very heavily. Come Theatrhythm Curtain Call? Y'shtola's on the cover, songs are in, and according to Square reps at Tokyo Game Show, this is as a matter of course. Additionally, nobody and nothing from the game made it into either Dissidia Duodecim or the first Theatrhythm because Square barely wanted to acknowledge the game even existed.

A Realm Reborn, on the other hand, has been getting glowing praise, singlehandedly took Square Enix from losing money to being profitable, and surpassed Final Fantasy XI's subscriber figure almost immediately. The original game (referred to these days as "version 1.0", or just "1.0") had a dismal reception among both fans and critics.
